View Full Version : Custom game types
Preacher
16-12-2008, 09:46 AM
I'm looking for inspiration for custom mission storylines - any budding writers out there please step forward! Here is a list of "standard" co-op mission types that I can think of:
Capture and hold
Rescue mission
Escort mission
Destroy fixed enemy group
Destroy enemy convoy
Assassination
Scouting/Observation/Surveillance
Defend / Hold position
Sabotage
Stealth vs Guns Blazing
Escape
Evidence Collection
Any other suggestions?
Kidnap - You can do what you like to the rest of the enemy but you have to make sure you get the target out alive.
Theft - Specific item needs to be acquired and returned to the rendevous/base
For inspiration think of Splinter Cell but in a group. Here's a few ideas of things people might have to do as a team
Sneak into a fancy estate or military complex in the middle of the night
One person cuts power to an electric fence so others can go through it. Take out or distract guards/dogs silently and hide bodies where necessary
Cut the alarm system so the others can enter the premises
Use rapelling hooks to get to a top floor location.
Bag the item or kidnap victim
Exit back to rendevous
Preacher
16-12-2008, 02:26 PM
I like it.... :)
Victim
18-12-2008, 11:39 AM
One of the toughest missions we played was the "Destroy the tank convoy before it reaches the checkpoint". Along the same lines:
Fight your way to a fort and use their fixed weapons to sink an enemy beach landing before they can unload.
Sneak into a helipad and steal a helicopter (the only chopper in the game) to reach an isolated fort
Get the AI fighting each other by drawing two AI enemies into range of each other. Use the distraction to enter the now unoccupied post to complete the objective.
Sandman
10-01-2009, 03:34 PM
Think dirty dozen...
Victim
12-01-2009, 10:28 AM
As in a bunch of unwashed criminals going on a suicide mission with no hope of making it out alive?
That sounds like us!!!!
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