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Preacher
18-02-2009, 01:35 PM
Guys, interested in your thoughts re: ACE change control. It's obvious from the last couple of releases that we can expect frequent updates for some time to come, although I expect that the number of changes in each release will gradually reduce and plateau out over time as it matures. It's also painfully obvious that the changes are not without bugs. So the question is: when and how often do we update?

The challenge is that different people have different tolerances for problems and I need to satisfy as many people as possible. Some players just want action and aren't too concerned with new features - they just want stuff to work all of the time, every time. Others (like me) love the new features that every ACE release gives us and are more tolerant of any associated issues. Some of us can happily spend hours just shooting off different guns into the air to see what they can do. I mean, how cool are thermobaric rocket launchers!! ;)

I've already posted that I'm proposing that all upgrades happen on a weekend to give people more time (Sunday night maybe?), rather than having to download 500MB on a Wednesday night 10 minutes before the game. The only exception is when we have major bugs (eg crash bugs) such as v1.02.

The other question is how do we decide what version to run? Some ideas:


We forge ahead with each new release and hope that the developers fix any bugs quickly.
We adopt a strict "version n minus 0.01" policy where we can read the release notes of the release "n" to see if any bugs are addressed from "n-0.01". If not, we upgrade to "n-0.01".This will guarantee the most stable upgrade approach at the expense of new features.
Open up a poll thread for a fixed period of time (eg 2 or 3 days). This will allow people to review the changelog and see if the new features outweigh the risk of potential new bugs. This is my preference.

Thoughts?

Zeddy
18-02-2009, 02:40 PM
I actually like the last option with one change - we update only when features or stability warrant it.

Unless there are significant feature changes in ACE, I prefer stability over a few new toys. ACE already has a ton of features, and probably two times as many weapons, that we haven't really explored in any detail yet. Heaping on variations of new guns (the majority of which we wouldn't really use) is less important than stability.

Victim
18-02-2009, 02:45 PM
Agreed third option, in my opinion ACE is relatively feature complete, the majority of changes are fixes and tweaks.

Therefore I feel we should feature lock on 1.04 unless there are significant performance or stability issues addressed in an update. If there is some particular feature in a more recent version which is desired by a map developer it should be assessed on a case-by-case basis.

With the Admin's decision being final ;)

Preacher
19-03-2009, 07:37 PM
Guys, in light of the fact that we now have players who are also affiliated with other clans/communities (eg OCRD) and will therefore often upgrade their ACE mod outside of our monthly upgrade cycle, we are going to compromise and update our ACE mod 1 week after release.

This will give the ACE developers enough time to release any hotfixes soon after release and allow us to check out various forums for info on major bugs. It will also give people 7 days to download the files (often several hundred MB).

The tradeoff is we may have a week when early ACE upgraders cannot play on our servers, but I think it's a reasonable compromise in order to maximise stability.

PLEASE PLEASE PLEASE check the forums regularly and pay attention to any upgrade announcements so you don't get "surprised" about any ACE upgrades on a gaming night.

Victim
19-03-2009, 07:59 PM
Read my lips... no new taxes... by 1990 no Australian child will be living in poverty... There's a sale at Pennys (http://www.imdb.com/title/tt0080339/)


Download and Upgrade
to ACE 1.06 by
Wednesday 25th March

All I can say is thank goodnes the HTML Blink tag doesn't still work!

Zeddy
20-03-2009, 12:02 AM
Did I hear you guys saying there are some sort of compatibility issues requiring complete uninstall of ACE and ACE Islands and reinstallation?

Blake
20-03-2009, 12:08 AM
Did I hear you guys saying there are some sort of compatibility issues requiring complete uninstall of ACE and ACE Islands and reinstallation?

Apparently when you uninstall the old ace islands, it uninstalls some of the ace components meaning you have to reinstall ACE after uninstalling the islands to make the ACE mod functional again.

Rico
20-03-2009, 02:16 AM
Ace ads nothing new so either way the bugs are all it offers to me

Zeddy
20-03-2009, 11:38 AM
So general process is:

1) Uninstall ACE Islands 1.0
2) Reinstall ACE to v1.06
3) Install ACE Islands 1.12

Will try get onto it tonight. :68:

Rico
21-03-2009, 01:45 PM
most ace updates just require the update install

Zeddy
21-03-2009, 09:05 PM
Yeah - but my impression from Preacher was that ACE Islands decided to be different! :66: